


There's still a solidity to the game, and people who are still finding their footing as far as 3D fighters go (it's a bit late for that, but you never know) can put this game to good use as a sort of set of training wheels. In general, the gameplay has been eclipsed by games that have grown more throughout the years, but that's not to say it's bad, it's just not as evolutionary. Bloody Roar has settled down into a niche (as is fitting to its furry theme, I guess) of providing solid, if slightly shopworn, 3D fighting action.Īn example of the way the game has its eyes on the past is that instead of having a full-3D control system like Soul Calibur or Virtua Fighter 4, you dodge out of the way using the L and R triggers on the Xbox controller. It only makes sense - as this is the third iteration of the same game - that the kinks would be worked out by now. Now, things have quickened considerably, but it still manages to hold its own. What originally struck me about the original Bloody Roar is that it offered a real kinetic, hard-hitting, and fast-paced fighting game back when things were often on the slow side. Now the Xbox version's come out, and it seems like it's probably the best value yet.
BLOODY ROAR EXTREME XBOX PS2
I was tempted to buy this game on PS2 then the GameCube version was announced - with improvements, so I was tempted again, but ultimately never managed to pick it up. BRE isn't going to win any awards, but with a competent (if retrograde) fighting engine and a bargain price, it'll stand a decent chance of keeping your attention until Soul Calibur II hits. While the game is obviously having a bit of difficulty keeping up with contemporary trends, it's a fast and fun alternative to the wide variety of pap the system's got for a fighting library - DOA3 and MK excepted, and only then depending on taste. Now, after turns on the PS2 and GameCube, the Xbox receives the final version of Bloody Roar 3, under the title Bloody Roar Extreme. I played a lot of the first Bloody Roar by the time the second game came out it was almost time for the Dreamcast and Soul Calibur, and the idea of playing a PlayStation 3D fighter didn't appeal - although I did try to get into it. When it debuted, there was a real need for a high-quality 3D fighter that provided a viable alternative to Tekken its gimmick of combatants who transformed into animalistic versions of themselves was a novel hook that offered both visual appeal and a new kind of strategy to the genre.
BLOODY ROAR EXTREME XBOX SERIES
The Bloody Roar series has been around since the middle of the PlayStation era.
