

Events happen dynamically and force you to re-evaluate your path, and then there’s the matter of letting your units pass resources on their path, so you can upgrade and buy new units. Setting a path is not simply a matter of creating the shortest route to a mission’s goal and never looking at it again, though. A quick scroll-up on the mouse, or a press of the control key, zooms you out to a map where you can direct the units’ route by changing the direction they will take at certain crossroads. In every grid- and maze-like map, you start with either a set amount of cash to buy units or a few units by themselves. That is, while it lasts.Īs a commander unit who walks around on the map, your job is to keep your units alive and to support them. But three core gameplay elements and a hell of a lot of polish help make Anomaly: Warzone Earth an innovative and fun title. Just like in a tower defense game, a column of units will have to follow a route to a goal on the other side of a map. And by doing so, 11 bit Studios has created one of the most enjoyable strategy games in recent history. Instead of building towers to force units through a path, you create a path for units to destroy towers. On the other hand you have Anomaly: Warzone Earth, which turns the genre on its head to give you a reverse tower defence strategy game On the one hand, you have a game like Sanctum that changes the perspective to first-person and adds the player as a weapon. Even though the tower defense genre has grown stale over the years, some developers understand that there’s still some life in the genre if you play around with the formula.
